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가상현실 운동 프로그램이 노인의 이동 및 균형능력에 미치는 효과

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Author(s)
하철안
Issued Date
2010
Keyword
가상현실 프로그램|탁구|균형|이동성
Abstract
There are a lot of rehabilitation programs to be recommended to improve the balance ability of the elderly. However, most of the elderly tend to give up rehabilitation programs because of losing interest and limited time and space.
The purpose of this study is to develop directions to improve mobility and balance abilities for the elderly. Experimental group and control group respectively consisted of 5 men who were members of the ping-pong club in senior welfare center in Jeong-Eup city. The subjects of the experimental group were trained by Nintendo Wii console & Wii sports resort software, and those of the control group were asked to play ping-pong. All of the subjects participated in balance training for 30 minutes per session, 3 times a week for 6 weeks.

1. In a TUG(Timed Up and Go) test, the points of both groups decreased after training, but there was no statistically significant difference(p>.05).

2. After training, static and dynamic balance abilities of the subjects were improved in both experimental group and control group. Experimental group showed statistically significant difference of OLST(One Leg Standing Test) in static balance ability and FRT(Functional Reach Test) in dynamic balance ability. Control group showed statistically significant difference both in static and dynamic balance abilities.

In conclusion, this study discovered that there is statistically significant difference in static and dynamic balance abilities in both experimental group and control group. Therefore, it is suggested that Nintendo Wii program may have positive effects on static and dynamic balance abilities of the elderly.
Alternative Title
The Effect of Virtual Reality-based Exercise Program on the Mobility and Balance Abilities for the Elderly
Alternative Author(s)
Ha, Cheol-An
Affiliation
조선대학교 보건대학원
Department
보건대학원 보건학과
Advisor
박종
Awarded Date
2011-02
Table Of Contents
목 차

표 목차 ⅱ
그림 목차 ⅲ
ABSTRACT ⅳ

Ⅰ. 서 론 1
Ⅱ. 연구 방법 3
A. 연구 대상자 3
B. 연구절차 및 프로그램 시행도구 5
C. 평가 도구 9
D. 자료 분석 11
Ⅲ. 연구 결과 12
A. 연구 대상자의 일반적 특성 12
B. 프로그램 시행 전 평가 항목의 동질성 비교 13
C. 프로그램 시행 전·후 이동능력의 변화 14
D. 프로그램 시행 전·후 정적 균형능력의 변화 15
E. 프로그램 시행 전·후 동적 균형능력의 변화 16
Ⅳ. 고 찰 18
Ⅴ. 요약 및 결론 23
참 고 문 헌 25
부 록 30
Degree
Master
Publisher
조선대학교 보건대학원
Citation
하철안. (2010). 가상현실 운동 프로그램이 노인의 이동 및 균형능력에 미치는 효과.
Type
Dissertation
URI
https://oak.chosun.ac.kr/handle/2020.oak/882
http://chosun.dcollection.net/common/orgView/200000241042
Appears in Collections:
Medicine & Parmacy > 3. Theses(Master)
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