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게임과 인터넷 동화 읽기가 초등학생 영어 학습의 흥미도와 자신감에 미치는 효과 연구

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Author(s)
안수미
Issued Date
2010
Abstract
ABSTRACT

A Study on the Effect of Interest and Self-confidence through Games and Internet-based English Storytelling for Elementary School Students

An Sumi
Faculty Advisor: Prof, Kim Kyungja
Major in English Language Education
Graduate School of Education, Chosun University

The aim of this study is to examine the effects on elementary school students' interest and self-confidence through the use of games and Internet-based English storytelling. The research was carried out over the period of 4 weeks. The experimental group was comprised of ninety elementary students from grade one to six taking after-school English lessons at S & W elementary school in Gwangju, Cholla-nam Do. Learners were provided Internet-based English storytelling with a variety of games. A pre- and post- questionnaire was conducted to explore their affective factors, interest and self-confidence towards English. The research findings are as follows.
First, there was significant difference in terms of interest as the result of the lesson using both Internet English stories and games. It was verified that the use of stories with games which are interesting and motivating for students has a positive effect on young learners' interests.
Secondly, there was significant difference in terms of self-confidence. Effective use of the multimedia helped stimulate interest and resulted in more self-confidence.
Thirdly, while both male and female learners showed improvement, the female students showed higher improvement than the males in the area of interest and self-confidence although the difference was not significant.
The implications of the study are as follows. Firstly, when English teachers use Internet-based English storytelling as a class material, they are expected to prepare lessons and materials taking the students' grade and language ability into consideration in order to maintain the interest of the learners. Secondly, in those circumstances where classroom English reading materials and books are scarce, Internet-based English storytelling provides valuable enjoyable reading material with sound and animation. Young learners need to be exposed to such written language in order to provide them with sufficient meaningful input. Thirdly, various level of internet English stories appropriate suitable for elementary students should be developed in curricular level.
Alternative Title
A Study of Interest and Self-confidence through Games and Internet-based English Storytelling
Alternative Author(s)
An Sumi
Affiliation
조선대학교 교육대학원
Department
교육대학원 영어교육
Advisor
김경자
Awarded Date
2011-02
Table Of Contents
목 차

ABSTRACT ···············································································Ⅳ
Ⅰ. 서론 ···················································································1
1.1 연구의 필요성 ······································································1
1.2 연구의 목적 ·········································································4
1.3 연구 질문 ············································································4
1.4 논문의 구성 ·········································································5

Ⅱ. 연구 배경 ···········································································6
2.1 한국에서의 초등영어교육 ·······················································6
2.2 게임을 활용한 초등영어 교육 ·················································8
2.3 인터넷 동화를 활용한 초등영어교육 ······································10
2.3.1 인터넷 동화와 영어 흥미도에 대한 선행연구 ····················12
2.3.2 인터넷 동화와 영어 자신감에 대한 선행연구 ····················15
2.3.3 인터넷 동화의 수업의 효과에서 남녀차이에 대한 선행 연구 ···················································································16

Ⅲ. 연구 방법 ·········································································19
3.1 연구 대상 ··········································································19
3.2 연구 기간 및 절차 ······························································23
3.3 연구 도구 ··········································································24
3.3.1 사전·사후 흥미도 및 자신감 검사지 ·································24
3.3.2 학습자 수업 소감문 ·······················································24
3.4 결과 처리 ··········································································24
3.5 실험 내용 ··········································································24
3.5.1 실험에 사용된 동화 ·······················································24
3.5.2 실험 수업 지도 내용 ·····················································25

Ⅳ. 연구 결과 및 논의 ···························································30
4.1 흥미도 ···············································································30
4.1.1 사전 흥미도 ···································································30
4.1.2 사후 흥미도 ···································································31
4.2 자신감 ···············································································33
4.2.1 사전 자신감 ···································································33
4.2.2 사후 자신감 ···································································33
4.3 흥미도와 자신감에 대한 남녀차이 ·········································35

Ⅴ. 결론 및 제언 ····································································37
5.1 결론 ··················································································37
5.2 연구의 제한점 ····································································38
5.3 제언 ··················································································39

참고문헌 ···················································································41
부록 ·························································································44

표 목 차

표 1. 실험 연구의 대상 ······························································19
표 2. 영어 학습 시간 ·································································20
표 3. 영어 학습 방법 ·································································21
표 4. 영역 선호도 ······································································21
표 5. 영역 난이도 ······································································22
표 6. 학습 자료 선호도 ······························································22
표 7. 실험에 사용된 동화 ···························································25
표 8. 수업 지도 방법 ·································································27
표 9. 사전흥미도 ·······································································31
표 10. 사후 흥미도 결과 ·····························································32
표 11. 사전·사후 흥미도 t-검정 ···················································32
표 12. 사전 자신감 ····································································33
표 13. 사후 자신감 결과 ·····························································34
표 14. 사전·사후 자신감 t-검정 ···················································35
표 15. 사전·사후흥미도와 자신감의 남녀차이 ·································36
Degree
Master
Publisher
조선대학교 교육대학원
Citation
안수미. (2010). 게임과 인터넷 동화 읽기가 초등학생 영어 학습의 흥미도와 자신감에 미치는 효과 연구.
Type
Dissertation
URI
https://oak.chosun.ac.kr/handle/2020.oak/15323
http://chosun.dcollection.net/common/orgView/200000241058
Appears in Collections:
Education > 3. Theses(Master)
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