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소셜 네트워크 게임 중독의 영향요인과 중독의 효과

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Author(s)
이영
Issued Date
2013
Keyword
미디어 특성, 이용자 특성, SNG 중독, 학습태도, 학교생활 적응
Abstract
With the development of the society, the use of the SNS(Social Network Service)becomes more and more popular in our daily life, which makes the human communication more quickly and convenient. However, at the meanwhile, the SNS addiction also becomes progressively worse in the 21st century. In this thesis, the SNG (Social Network Game) which is frequently used by the student is taken as the research subject, and the reason for the SNS addiction as the research content. The research purpose of this thesis is to take immediate measures to prevent the addiction, make people, especially the student, and achieve good results in their study at the same time of enjoying the SNG games. In addition, it is also expected that the game industry can develop more good applications which can adapt to market development well by referring to the reasons for the game addiction.
Therefore, this thesis takes the students as the research object, and puts forward 3 research questions and 11 hypotheses from the perspective of media and the user. And the detailed hypotheses are as follows:

H. 1-1: The mutual interactions of the media may have a positive effect on the SNG addiction .
H. 1-2: The contact possibility of the media may have a positive effect on the SNG addiction.
H. 1-3: The game play of the media may have a positive effect on the SNG addiction.
H. 1-4: The reward of the media may have a positive effect on the SNG addiction.

H. 2-1: The self-control of the user may have a positive effect on the SNG addiction.
H. 2-2: The pressure of the user may have a positive effect on the SNG addiction
H. 2-3: The extroversion of the user may have a negative effect on the SNG addiction.
H. 2-4: The introversion of the user may have a positive effect on the SNG addiction.
H. 2-5: The relation with others of the user may have a positive effect on the SNG addiction.

H. 3-1: The SNG addiction may have a positive effect on the attitude to learning.
H. 3-2: The SNG addiction may have a positive effect on the adaption to the school life.

The research reveals that the mutual interactions of the media, the contact possibility of the media, the game play of the media, the reward of the media, the self-control of the user, the pressure of the user, the extroversion of the user, the introversion of the user, the relation with others of the user have no effect on the SNG addiction. And the SNG addiction indeed has an effect on the attitude to learning and the adaption to the school life.

Key words: media properties, user characteristics, SNG addiction, the attitude to learning, the adaption to the school life.
Alternative Title
A Study on the Influential Factors and Effects of Social Network Game Addiction
Alternative Author(s)
Li, Ying
Affiliation
조선대학교 대학원
Department
일반대학원 신문방송학과
Advisor
박선희
Awarded Date
2013-08
Table Of Contents
제1장 서론 1
제1절 문제제기
제2절 논문의 구성

제2장 이론적 배경
제1절 소셜 네트워크 게임(SNG)
1. 소셜 네트워크 게임 개념
2. 소셜 네트워크 게임의 발전
3. 소셜 네트워크 게임 특징
제2절 소셜 네트워크 게임 중독에 영향을 미치는 요인
1. 중독과 몰입
2. 미디어 측면
3. 이용자 측면
제3절 소셜 네트워크 게임 중독의 효과
1. 학습태도
2. 학교생활적응

제3장 연구문제 및 연구방법
제1절 연구문제
제2절 연구모형
제3절 연구방법
1. 조사 대상자의 선정 및 설문 조사
2. 측정척도의 구성 및 조작적 정의
3. 분석방법

제4장 연구결과
제1절 표본의 특징
제2절 타당성과 신뢰도 분석
제3절 연구가설 검증
1. 상관관계분석
2. 가설검증

제5장 요약 및 결론
제1절 연구결과의 요약
제2절 연구결과의 시사점
제3절 연구의 한계점 및 제언

참고문헌
부록: 설문지
Degree
Master
Publisher
조선대학교 대학원
Citation
이영. (2013). 소셜 네트워크 게임 중독의 영향요인과 중독의 효과.
Type
Dissertation
URI
https://oak.chosun.ac.kr/handle/2020.oak/9935
http://chosun.dcollection.net/common/orgView/200000264008
Appears in Collections:
General Graduate School > 3. Theses(Master)
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