중등음악교과에서 STEAM의 적용 방안
- Author(s)
- 이지선
- Issued Date
- 2018
- Abstract
- The Ministry of Education has decided to revise the education curriculum in 2015 and announced that it aims to improve the phenomenon of Knowledge Inequality Among University Entrance Candidates and 'Enjoy Learning and Enjoyment' in order to foster creative talents.
The 2015 curriculum revised each curriculum to combine scientific knowledge and technical knowledge with general humanities, In order to develop creative and transformational talents. Six core competencies that determine the essentials and values of education are newly added . STEAM Education began at STEAM and included art in science, technology, engineering, and mathematics, and it Focuses on ways to teach integration of science, technology, engineering and art, including all human societies. In the presentation of the curriculum, appropriate classes for the new educational paradigm are required and measures are needed to develop the students' creativity so that communication skills can be cultivated.
Therefore, in this study, we will focus on the class that can cultivate original culture valves.
Interactive thinking and problem solving skills can be studied on the basis of the need for STEAM education in music education.
The creative presentations proposed by the Korea Foundation - Creative Thinking - Presentations of the three stages for enhancing scientific creativity, were applied to the curriculum.
To increase the power of expression by developing creativity.
Students learn the skills necessary to connect topics such as science, technology, engineering, art, literature and history, and through the process of making videos, the attitude of problem solving ability, teamwork and communication.
In this study, it is expected that the lecture plan of the music topic will be helpful for the STEAM education and the STEAM education which focuses on the music topic in the actual school field will be actively used.
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- Embargo2018-08-24
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